So if a monster's normal drop rate is 1/64, a character with a deftness score of 999 has a 1/16 chance to nab it. Stealing is no longer based on fixed rates in Level-5' second game, instead being based on the Deftness stat and activated by the Half-Inch skill from the thief's Acquisitiveness skill set. If Red is wearing the Cap'n's clothes, then her steal rate will be increased by 50%.ĭragon Quest IX: Sentinels of the Starry Skies This is functionally similar to the previously listed methods, with the initial steal rate being half the item's drop chance and said rate doubling once 66 points are invested and the skill upgrades to Knee-jerk Knick.
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